

If I change the navmesh he'll walk a little differently of course, but he always ends up glitching around that corner. That is what we are cleaning: undeleted references to records that were removed with other records still referring to them. I've spend forever trying to fix it (I'm supposed to spend that time on designing quests damn it :swear:), redoing the navmesh a billion times, starting with a clean save to test with every time, but I can't figure it out. Usually this means that player ends up checking which picture they had as their desktop backround. Problem is that it does not prevent other records from referencing the deleted record.Īdded mod using records finds the reference, but not the record. The fact that someone deleted the record is not an issue. UDRs are created when record gets deleted from the game. That exactly has potential to cause issues in a modded game.Įdit: I should probably explain what the issue is.

Long story short: those edits are indeed seen as relation to main master file. Originally posted by Goat Philanthropist:Do NOT clean the dlc, some stuff is removed before release and has connections to the fallout 4 master file and mods can cause false warnings with or without dependencies for the dlc.
